A large part of Samorost 3 involves your interaction with sound and music. The world doesn’t just impress with its visuals. You’ll explore planets made of driftwood and lava and traverse moons made of stone and leather. One minute you’re wandering through a lush green forest, and the next you’re exploring a junkyard full of broken and maligned objects from our real world. The world of Samorost 3 is an enticing mix of natural beauty and discarded rubbish that poses some interesting ideas about the nature of the game’s world. Your interaction and exploration of this world ends with simple clicking and dragging, but complex gameplay mechanics are not the compelling draw of this title. In fact, there’s not a single spoken or written word in the entire game. Everything here is expressed through grunts, gestures, and visual representations of ideas. And while you’re not the only intelligent being on this world, you won’t be doing any talking. Samorost 3, their first full-length entry in the long-running series, is unique in just about every imaginable way, and a notable departure that doesn’t really tick many of the traditional genre boxes.Īs in the previous games, you play as a gnome living on a beautiful but ramshackle planet inhabited by creatures both familiar and fantastic. But if you enjoy meandering across quirky worlds, and stopping to smell the alien flowers, then Samorost 3 will charm you.In a time when the term “adventure game” incites visions of either hilarious LucasArts classics or modern dialogue-based titles from Telltale, we’re fortunate to have Amanita Design on our side to keep things interesting. So if you’re a gamer that needs more depth to a story and prefers more structure and guidance in a game, this isn’t for you. The art and music are rich and colorful, full of fun. I can see parents playing it with their younger kids and giggles spilling out from both. The story and humor are whimsical and silly. I like discovering how a game is played, especially since I’m one who enjoys poking, prodding, and pulling any button, lever, bug, leaf, asteroid, crater, etc. And willing to jump in and just see what happens. I felt like the little character in the story, not sure what I’m supposed to be doing yet intrigued by the odd characters and awed by the new worlds. And they’re correct, there is very little.but this is why I enjoyed it. I’ve seen many reviews complaining about the lack of instructions or guidance in the game. We recommend playing with headphones for a greater experience! What the press said: “Possibly the most beautiful point-and-click adventure I've ever played.” - Destructoid “The best adventure game in years.” - Kill Screen “A worthy follow-up to Machinarium and Botanicula.” - Pocket Gamer “Arguably the greatest game to come out of Amanita Design.” - PC Gamer “Samorost 3's setting is immediately entrancing.” - GameSpot “All of the music is incredible.” - GameZebo “Samorost 3 is a game that feels alive.” - Stuff Visit nine unique and alien worlds teeming with colorful challenges, creatures and surprises to discover, brought to life with beautiful artwork, sound and music. Samorost 3 follows a curious space gnome who uses the powers of a magic flute to travel across the cosmos in search of its mysterious origins. It is Amanita Design’s most ambitious experience to date and a loose continuation of the hit indie games Samorost and Samorost 2. Samorost 3 is an exploration adventure and puzzle game from the award-winning creators of Machinarium and Botanicula.
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